Richard Geslot
3D developer
richard.geslot (at) gmail.com
A 3D game that I have developed alone with C++ and DirectX.
Full Presentation here: http://richard-geslot.com/resources/3D_game_presentation.pdf
Strong points of development:
- Advanced Shaders techniques: use of Deferred rendering:
- 3D animation system that manage MDX and M3 format (models of Warcraft III and Starcraft II)
AMD (since 2011) : http://www.amd.com
Make a fluid simulation and its rendering for the APU processor:
o C++
o OpenCL
o OpenGL
o Tessellation
o Pixel, Vertex and Geometry Shader
o Advanced particle system
o Real-time ray tracing
o Fluid simulation using SPH (Smoothed-particle hydrodynamics)
o Parallel Computing
o 3D maths skills
SERIOUS FACTORY (internship 2010): http://www.seriousfactory.com/
Help the studio to learn the multiplatform game development tool: Unity 3D.
Technology used in Unity 3D:
o JavaScript
o C#
o Networking
o Physics
o Terrain
o Shadow & Light
o Particles
EVERSIM (internship 2009): http://www.eversim.com
Improve 3D engine. Technology used:
o C++
o Visual Studio
o DirectX
o SVN